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On the subject of stars and starfields, how do you make little stars show
up?
Ideally in my mind I think (a) all stars should take up no more than one
pixel (unless using focal blur :-)), and (b) all stars in a pixel would
contribute to to the intensity of that pixel.
Yeah, I know that's not now raytracing works, but it seems it's almost
exactly like what goes on making Vista Buffers so I'm guessing it's
implementable.
Yeah, I also know this won't work with reflections, etc. but I don't see too
many reflective enough items to show stars anyway.
Or am I thinking about this in the wrong way?
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